![]() ![]() ![]() If you can't figure it out I think this is what the file is like after a quick look:Ĩ byte header (dont know what it consists of) After that I suggest looking at the compression part of this site: I suggest looking at these numbers and what they might represent. If you look at the start of the file there is a repetition of numbers with minor differences each iteration. I used Quake's PAK files to teach myself about this, even though this PAK file is quite different the start of this file looks a lot like the end of Quake's PAK files. It's possible to take these files apart without the source of the program. If anyone has suggestions on how I can proceed with reversing the process that would be greatly appreciated. I have tried accessing the files using multiple applications with no luck (MultiEx Commander, Game Extractor, etc) The app is written in C++ and uses zlib and libpng. pak conversion process is here (Function - gfx_make_pak - ) ![]() pak format, the source code for the application, and examples of the finished. The good news is I have compiled examples of the original files, the application that converts it to the. PAK files but it has proven to be more difficult than I originally expected. I am working on extracting game assets from. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |